We’re happy to welcome over twenty speakers to present on the industry’s latest technologies. Prepare for an inspiration extravaganza.
Workplace culture doesn’t start with beanbags, foosball tables, or a beer fridge, and it doesn’t end with neckties, PCs, or big corporations. It’s the unwritten rules, behavior, beliefs, and the motivations that enable good work to get done, or it’s what stifles a workforce. For design to be most effective and for designers to feel valued, we need to work in a culture that embraces design and allows it to succeed.
In Aaron’s session he will explore how to recognize the traits of organizations that *get* design, both large and small. He will share what those teams, departments, and companies have that others don’t, and more importantly, how to begin to change your own workplace’s culture. Once you’ve worked within a culture of design it’s almost impossible to imagine yourself anywhere else.
Aaron Irizarry is a Senior Product Designer for Nasdaq OMX, a lover of heavy metal, a foodie, and a master of BBQ arts. You can find some of his thoughts and presentations on the conversation surrounding design over at discussingdesign.com.
Films succeed in evoking responses and engaging audiences only with a combination of well-written narrative and effective storytelling technique. It’s the filmmaker’s job to put this together. To do so they’ve developed processes, tools and techniques that allow them to focus attention, emphasize information, foreshadow and produce the many elements that together comprise a well-told story.
With this workshop, we’ll revisit the topic of using stories in design and expand on the technical aspects used in film to communicate. We’ll look at some tools used in film, such as cinematic patterns, beat sheets, and storyboards. We’ll consider why they’re used and how we might look to them for inspiration.
Adam Connor is a designer, illustrator and speaker passionate about collaboration, communication, creativity and storytelling. As an Experience Design Director with Mad*Pow, Adam combines 10+ years of experience in interaction and experience design with a background in computer science, film, and animation to create effective and easy-to-use digital products and services. He believes that no matter how utilitarian a tool is, at the core of its creation lies a story; uncovering that story is key to its success. Occasionally, he shares his perspectives on design at adamconnor.com and discussingdesign.com.
Perception influences decisions, especially when it comes to selling products and services. Learn why before you even start sales conversations; good, thoughtful design and presentation will define you and your ability to close deals.
Arman is an entrepreneur who has his roots planted in building aggressive sales and revenue-generating teams. Having built out national sales and operations teams in the B2B and consumer spaces, his focus has been driving aggressive growth for technology-based companies. He has an extensive operating background and has built a career disrupting sales processes and approaches with companies doing the same in their respective technology spaces.
Bermon is the organizer of various community groups for user experience designers and front-end developers, and the organizer of Blend Conference, a three-day, multi-track event for user experience strategists, designers and developers. He also leads the user experience team for Cardinal Solutions’ Charlotte office, where he consults with large enterprise clients on interesting problems across user experience, design and front-end development.
Dick Fosbury is an American track and field athlete who challenged the conventional approach to the high jump with an unorthodox “back first” technique that became known as the Fosbury Flop. His innovative approach to a sport that seemed to have reached its limits was ridiculed at first, with sportswriters labeling him “the world’s laziest high jumper” — but today variations of the Fosbury Flop are used by almost every high jumper.
We need to challenge conventions, too. Many of the design conventions used in web, mobile and device interfaces have evolved from systems and processes that no longer connect with our audiences’ realities: a floppy disk as a metaphor to “save” information, push buttons as control devices and typography standards derived from mechanical typesetting.
As designers and strategists, we need to think like Dick Fosbury, to deconstruct analogues, and to free ourselves from outdated ideas so that we can develop the new interfaces and interactions of the future.
Brad Smith is executive director for WebVisions, a conference that explores the future of the web. Most recently he launched “The Institute for Social Good,” an organization that connects non-profits with volunteers willing to spend a day building awesome web and mobile apps to change the world for the better.
It’s not uncommon for developers and designers to work from home. There are also a few companies that have multiple offices. Working for a business that spans three different time zones, Candi Lemoine will show how you make cross-office collaboration work. She will suggest various helpful tools because constant communication is key.
Candi Lemoine is a User Interface Developer at Dominion Marine Media as well as a Customer Advocate at A Book Apart. Aside from researching about user experience and design patterns, she also loves mentoring college students about the front-end side of the web. She also enjoys participating in hackathons with other co-workers and students.
Play isn’t just for kids and heavy gamers. Anyone with a Foursquare account knows that – and the stickiness of a badge and a leaderboard. But a good, playful user experience isn’t about those surface elements either – it’s about creating an environment with well-understood rules, meaningful objectives, and a sense of fun. Whether you’re trying to encourage people – or yourself – to save money or to lose weight, a focus on game mechanics and play could be the trump card you’re looking for.
Carolyn Chandler has been working in the field of User Experience Design for over 14 years. She was an adjunct professor at DePaul University and is the UX Design Instructor at The Starter League, where she first developed her activity-based approach for teaching core design concepts. Carolyn is the co-founder of The School for Digital Craftsmanship and co-author of two books, A Project Guide to UX Design and Adventures in Experience Design.
In this presentation Dan will share techniques on how to send awesome messages using CSS, media queries and everyone’s favorite HTML element: tables. The fun part comes in the tools available for automation and testing to make it feel less like 1999.
Dan is a front-end dev at Envy Labs, where he works on client projects and Code School. He has been called a “seriously good copy and paster” and he puts those skills to use as he spends his days learning, unlearning and relearning how to build things for the web.
Designing for mobile is challenging. With the ever-changing landscape of devices and screen sizes, there is no way to predict every possible canvas we will be designing for. Luckily, there are a few tools at our disposal that allow us to be confident in our designs.
In this session we will introduce some of these tools and dive into some code to see how they can be used to create designs that look great on any device.
Darby Frey is a software engineer and consultant who has worked on web and mobile applications for many clients including Groupon, Toyota, Paramount Pictures and others. Currently he is working with Belly in Chicago to create the world’s best customer loyalty platform. He can be found on Twitter at @darbyfrey.
From the creation of the 1937 film Snow White and the Seven Dwarves, to newer animated films such as The Princess and the Frog, to the branded “Wonderful World of Disney” itself, the Disney empire has been built upon a design ecosystem. Each film, theme park, or cruise shares a holistic view of a perfect world across time and cultures. Within each experience, the same beloved character traits are highlighted, similar visual and animation styles are used, and the same story and musical techniques are leveraged to bring the audience to an emotional place. This helps make the user experience familiar and nostalgic, and lightens the audience’s cognitive load to promote enjoyment. Join Erica as she highlights Disney’s user experience techniques and outlines how you can use them to design an ecosystem that will leave behind a lasting legacy, even while waiting in an extremely long line.
Erica Decker is a designer, developer, and speaker with a passion for technology, challenges, and all things design. She believes that fast-paced, iterative, holistic design is the best way to drive product innovation, and can support that belief with a lot of evidence. She has designed engaging digital experiences for Fortune 500 companies, non-profits, and upcoming companies alike, and is currently writing this bio while referring to herself in the third person.
Talk abstract: As our websites, applications and teams grow larger and more complicated, so does our CSS. Before we know it, we find ourselves no longer with cute little stylesheets, but sprawling, surly teenaged CSS that doesn’t always play nice with others. We need to learn how to manage and optimize our CSS no matter how large the project or diverse the team. If we start early, we can use best practices and tools to raise full-grown stylesheets any designer or developer would be happy to work with.
Jen Myers is a web designer/developer and part of the instructor team at Dev Bootcamp in Chicago. In 2011, she founded the Columbus, Ohio chapter of Girl Develop It, an organization that provides introductory coding classes aimed at women, and she currently co-leads the Girl Develop It Chicago chapter. She speaks regularly about design, development and diversity, and focuses on finding new ways to make both technology and technology education accessible to everyone.
Creating in the face of negativity, fear, health problems, and your inner critic can at times feel impossible. Let’s face our fears together, name these problems and break them down, silence our inner critics, and talk about when it’s time to take a break or let go of a project for good.
Jenn Downs swung her way through the jungle at MailChimp from support to tech writing to UX Design Research. After six years she’s been bitten by the entrepreneurship bug and she is now the Business/Tech Manager for Carpenter Koby Downs in Atlanta. Never one to only do one thing at a time, Jenn is also doing freelance email marketing and UX work on the side.
Outside of loving the web, Jenn is a songwriter and loves Rock and Roll!
That first client meeting may not feel as warm and fulfilling as the first time you hold your newborn child, but consider the similarities.
You know each other but have never met. As the relationship grows you will have to rely on your experiences and education to gently guide them while allowing flexibility for projects to change and evolve. It’s not your job to control everything, but if you are successful you will create a well-rounded piece that everyone involved can love.
Jennifer Jones is an event coordinator for the WebVisions Conference and also co-authors a blog with her teenage daughter. She and her family live in Portland, Oregon where she balances work, parenting and any other life challenge with honesty, humor and liquor.
We’ve reached a point where non-designers understand the value of design. This has led to an increase in demand for design talent. In the past, we would have turned to institutions of higher education to help us find new talent; however, today’s graduates often finish school without the skills they need to thrive in a professional design setting.
There is a massive gap between what students learn and what industry needs. This skills gap leaves graduates unable to find jobs and hiring companies unable to find talent. How we approach this challenge will affect the continued relevance and value of design.
Dr. Leslie Jensen-Inman is a designer, speaker, author, and educator. Leslie is co-founder of the user experience design school Center Centre, where she connects industry, education, and community. Creative Director and co-author of InterACT with Web Standards: A holistic approach to web design, Leslie has written articles for publications such as A List Apart, The Pastry Box, Ladies in Tech, and .net Magazine.
They’re elusive, those rare beings who do front-end development, visual design, project management, UX, content strategy, and are whizzes at user research. In an industry that’s constantly changing and evolving, there are both benefits and drawbacks to being a generalist. We’ll walk through strategies to fill gaps in your skill set while working a full-time job, and collaborative tools and techniques you can use while you quest to learn it all.
Maya Bruck is Creative Director at Pixo, a growing, employee-run digital consulting agency, where she guides clients through identity crisis to a meaningful, impactful web presence. In addition to conducting client therapy, she also designs websites and applications that are both beautiful and organization changing.
Jim Henson started working as a puppeteer in 1954, a fair 40-50 years before many of us even considered User Experience as a career. He did, however, take it upon himself to apply many of the core principles that UX Designers are falling love with today (or are at least using as part of our everyday lives). Hang out for a quick dive into the life of Jim Henson, with a view into his work from the perspective of how it pertains to what it is we’re doing today, that promises to even leave Waldorf and Statler happy.
Russ Unger is an Experience Design Director for GE Capital, Americas, where he leads teams and projects in design and research. He is co-author of the book A Project Guide to UX Design for New Riders (Voices That Matter). Russ is also working on a book on guerrilla design and research methods that is due out, well, sometime.
Russ is co-founder of ChicagoCamps, which hosts low-cost, high-value technology events in the Chicago area, and he is also on the Advisory Board for the Department of Web Design and Development at Harrington College of Design. Russ has two daughters who both draw better than he does and are currently beginning to surpass his limited abilities in coding.
By setting constraints, we force ourselves to be more productive. They help us make decisions, creating focus around the problem we are trying to solve. They improve our consistency, which provides a better experience for our users. And they help us grow, a valuable asset in times of innovation.
As a designer and front-end developer, Shay Howe has a passion for solving problems while building creative and intuitive products. Shay specializes in product design and interface development, specialties which he regularly writes and speaks about.
Garment design doesn’t have to be intimidating. Learn the math behind knitting a sweater and program a fully customizable pattern generator in NodeJS. You will leave with your own unique pattern app to share with the world! Basic programming and knitting skills are recommended for this workshop.
From harmony and form to balance and hierarchy, we’ll be covering the 7 Principles of Successful Tacos. This traditional Mexican dish paired with margaritas will help get the creative juices flowing! We’ll combine a variety of shells, fillings, and garnishes while discussing methods for achieving award-winning flavors. You’ll master the art of shape and proportion while also gaining uncommon knowledge about tacodillas. If tacos are your passion, please come hungry.
Victoria is a Modest UX Designer in Chicago. She focuses on making mobile commerce better for everyone. As a co-founder of Quite Strong, a female collaborative, she is a dedicated advocate for diversity in the design and tech fields. When asked what three things should could not live without she replied, “tacos, travel, and emojis” …obviously.
Responsive web design challenges web designers to adapt a new mindset to their design processes as well as techniques they are using in design and code. This talk provides an overview of various practical techniques, tips and tricks that you might want to be aware of when working on a new responsive design project.
Vitaly Friedman loves beautiful content and does not give up easily. From Minsk in Belarus, he studied computer science and mathematics in Germany and discovered a passion for typography, writing and design. After working as a freelance designer and developer for six years, he co-founded Smashing Magazine, a leading online magazine dedicated to design and web development. Vitaly is the author, co-author and editor of all Smashing books. He currently works as editor-in-chief of Smashing Magazine in the lovely city of Freiburg, Germany.
By now, you’ve probably heard of “flexbox,” short for the CSS Flexible Box Layout module and the most fully developed and well supported of CSS3’s wide array of new layout mechanisms. Flexbox allows you to create fluid, responsive layouts without having to worry about all those pesky float layout quirks we’ve dealt with for over a decade. But with cross-browser support still incomplete, you’ve probably relegated flexbox to the “one day” pile of web design tricks.
It’s time to stop waiting. In this talk, Zoe aims to convince you that it’s a good idea to start learning and using flexbox today. You’ll learn how to take your designs—and web design skills—to the next level as we use flexbox as practical progressive enhancement, adding it in bits and pieces on individual page components with graceful fallbacks.
Zoe Mickley Gillenwater is a web designer and developer who loves creating sites that work for as many people and devices as possible. She wrote an entire book on fluid web sites two years before “responsive web design” had a name (Flexible Web Design: Creating Liquid and Elastic Layouts with CSS), and has also authored the book Stunning CSS3: A Project-based Guide to the Latest in CSS and the video training title Web Accessibility Principles for lynda.com. Zoe currently works as a UX designer for Booking.com.